#Edited by Christuserloeser@DCEvolution.net

name	       Axel
health	       100
mp             100
#iconmphigh     data/mpicon/mpicon.gif
#iconmphalf     data/mpicon/mpicon.gif
#iconmplow      data/mpicon/mpicon.gif
projectilehit  obstacle enemy
speed	       10
type	       player
candamage      obstacle enemy
#shadow	       3.5
gfxshadow      1
jumpheight     4
turndelay      3
throw          3 3
atchain        1 1 2 3
parrow	       data/chars/axel/px.gif -48 -104
parrow2	       data/chars/axel/px.gif -48 -104
makeinv        7
risetime       130
noquake        1
grabdistance   24
throwdamage    25
dust           dust
running	       15 4 1 2 0
icon	       data/chars/axel/axel1.gif
#iconpain       data/chars/axel/axel1.gif
icondie        data/chars/axel/axel1d.gif
#iconget        data/chars/axel/axel1.gif
#iconw          data/chars/axel/axel1.gif
diesound       data/sounds/axeldie.wav
animationscript data/scripts/script.c

com   f d a freespecial2
com   d u a freespecial3
com   u d a freespecial5

remap data/chars/axel/idle02.gif data/chars/axel/alt2.gif
remap data/chars/axel/idle01.gif data/chars/axel/alt1.gif
remap data/chars/axel/idle01.gif data/chars/axel/alt3.gif
remap data/chars/axel/idle02.gif data/chars/axel/alt4.gif
remap data/chars/axel/idle02.gif data/chars/axel/alter.gif

anim waiting
	loop	13000
	offset	35 81
	bbox	19 17 35 66
	delay	17
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	22
	frame	data/chars/axel/idle01.gif

anim shock
	loop	1
	offset	34 63
        delay   3
	frame	data/chars/axel/elec/elec1.gif
	frame	data/chars/axel/elec/elec2.gif
	frame	data/chars/axel/elec/elec3.gif

anim burn
	loop	1
	offset	29 63
        delay   3
        frame	data/chars/misc/burn/normal/burn1.gif
        frame	data/chars/misc/burn/normal/burn2.gif
        frame	data/chars/misc/burn/normal/burn3.gif

anim select
	loop	13000
	offset	35 81
	bbox	19 17 35 66
	delay	17
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	22
	frame	data/chars/axel/idle01.gif

anim idle
	loop	1
#	delay	16
	offset	35 81
	bbox	19 17 35 66
#	delay	21
	delay	19
#	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	19
	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	19
	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	19
	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	19
	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
        delay   22
	frame	data/chars/axel/idle05.gif
        delay   27
	frame	data/chars/axel/idle06.gif
	delay	19
	frame	data/chars/axel/idle01.gif

anim attackup
	delay	8
	offset	23 60
        jumpframe 1 0 0 -2
	frame	data/chars/axel/ee1.gif
	frame	data/chars/axel/ee2.gif
	frame	data/chars/axel/ee3.gif
	frame	data/chars/axel/ee2.gif
        @cmd    dasher 0 0 0
	frame	data/chars/axel/ee4.gif

anim attackdown
	delay	8
	offset	23 60
        jumpframe 1 0 0 2
	frame	data/chars/axel/ee1.gif
	frame	data/chars/axel/ee2.gif
	frame	data/chars/axel/ee3.gif
	frame	data/chars/axel/ee2.gif
        @cmd    dasher 0 0 0
	frame	data/chars/axel/ee4.gif

anim chargeattack
        energycost  20
        mponly  3
	loop	0
#	delay	3
	delay	10
	offset	39 74
#	bbox	14 5 43 73
	frame	data/chars/axel/kick1.gif
#	delay	10
	delay	20
#	bbox	11 11 55 66
#	attack	39 24 52 17 5 0 1
	attack	39 24 52 17 15 0 0 0 13
	frame	data/chars/axel/kick2.gif
	attack 	0 0 0 0 0
#	delay	12
#	frame	data/chars/axel/kick1.gif
#	attack	39 24 52 17 5
#	frame	data/chars/axel/kick2.gif
#	attack 	0 0 0 0 0
#	delay	12
	delay	14
	frame	data/chars/axel/kick1.gif
#	delay	15
	delay	24
#	bbox	9 9 56 68
#	attack2	39 24 46 20 12 1
	attack2	39 24 56 20 27 1 0 0 13
	frame	data/chars/axel/kick3.gif
	attack	0 0 0 0 0

anim freespecial5
        energycost  20
	loop	0
	offset	28 91
	delay	11
	frame	data/chars/axel/kick/kk1.gif
        move    3
        hitfx   data/chars/axel/kick/hitx.wav
	delay	5
	frame	data/chars/axel/kick/kk2.gif
	delay	7
	frame	data/chars/axel/kick/kk3.gif
	delay	9
        attack  37 7 40 52 7 0 0 0 13
	frame	data/chars/axel/kick/kk4.gif
        attack  0
	delay	7
	frame	data/chars/axel/kick/kk5.gif
	delay	5
	frame	data/chars/axel/kick/kk6.gif
	delay	11
        attack2  34 26 46 38 22 1 0 0 13
	frame	data/chars/axel/kick/kk7.gif
	delay	13
        attack  0
        sound   data/sounds/land.wav
        move    -1
	frame	data/chars/axel/kick/kk8.gif

anim grabbed
	loop	0
	offset	21 62
	bbox	8 4 37 68
	delay	7
	frame	data/chars/axel/grabbed.gif

anim walk
	loop	1
#	delay	14
	delay	17
	offset	25 77
	bbox	6 3 42 77
	frame	data/chars/axel/walk1.gif
	frame	data/chars/axel/walk2.gif
	frame	data/chars/axel/walk3.gif
	frame	data/chars/axel/walk4.gif
	frame	data/chars/axel/walk5.gif
	frame	data/chars/axel/walk6.gif


anim get
	loop	0
	delay	10
	offset	23 56
	frame	data/chars/axel/get.gif


anim run
	loop	1
	delay	11
	offset	41 74
	bbox	31 10 31 67
	frame	data/chars/axel/run1.gif
	frame	data/chars/axel/run2.gif
	delay	13
	sound	data/sounds/foot.wav
	frame	data/chars/axel/run3.gif
	delay	11
	frame	data/chars/axel/run4.gif
	frame	data/chars/axel/run5.gif
	delay	13
	sound	data/sounds/foot.wav
	frame	data/chars/axel/run6.gif

anim runattack
 	loop	0
 	delay	7
        energycost  13
        mponly  1
## 	delay	8
 	offset	58 125
# 	bbox	45 69 37 57
	sound	data/sounds/grandu.wav
        hitfx   data/sounds/pu.wav
	attack	45 71 51 55 3 0 0 0 13
 	frame	data/chars/axel/spec01.gif
	attack	0 0 0 0 0 0
 	offset	58 125
# 	bbox	31 82 52 47
#	delay 	4
##	delay	7
	move	7
 	frame	data/chars/axel/spec02.gif
	attack	45 71 51 55 5 0 0 0 13
 	frame	data/chars/axel/spec03.gif
#	attack	54 102 45 26 15 0 0 0 13
	frame	data/chars/axel/spec04.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec05.gif
##	delay	6
#	bbox	36 64 43 63
#	attack2	66 70 38 30 18 1 1
	attack	36 58 71 70 7 0 0 0 13
 	frame	data/chars/axel/spec06.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec06.gif
	move	0
# 	attack2	72 52 38 27 9 1 0
 	attack	34 46 86 84 11 0 0 0 13
 	frame	data/chars/axel/spec07.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec07.gif
#	bbox	34 51 38 77
# 	attack2	60 21 18 53 10 1 0
	attack	29 11 78 118 12 0 0 0 13
 	frame	data/chars/axel/spec08.gif
	attack	0 0 0 0 0 0
	delay	12
	frame	data/chars/axel/spec08.gif
	attack2	29 11 78 118 14 1 0 0 13
 	frame	data/chars/axel/spec09.gif
	attack	0 0 0 0 0 0
	delay	14
 	frame	data/chars/axel/spec010.gif


anim jump
	delay	13
	offset	32 80
	bbox	25 33 24 50
	frame	data/chars/axel/jump4.gif
	delay   20
	bbox	18 4 39 75
	frame	data/chars/axel/jump2.gif
	bbox	15 4 34 84
	frame	data/chars/axel/jump3.gif
	delay   25
	bbox	18 4 39 75
	frame	data/chars/axel/jump2.gif
	delay	3
	bbox	25 33 24 50
        sound   data/sounds/land.wav
	frame	data/chars/axel/jump4.gif

anim jumpforward
	delay	7
	offset	27 72
	bbox	3 6 46 77
	sound	data/sounds/axgrunt.wav
	frame	data/chars/axel/jk1.gif
	attack2	27 50 52 21 10 1 0 0 13
	bbox	3 21 72 49
	frame	data/chars/axel/jk2.gif

anim jumpattack
	delay	10
	offset	31 70
	bbox	20 9 26 82
	delay	5
#        jumpheight 3.7
	sound	data/sounds/axgrunt.wav
	frame	data/chars/axel/SJkick1.gif
	bbox	28 12 22 78
	hitfx   data/sounds/hpain.wav
	attack2	42 3 40 65 19 1 0 0 13
	frame	data/chars/axel/SJkick2.gif
	bbox	38 13 25 68
	attack	0
	delay	20
	frame	data/chars/axel/SJkick3.gif
	bbox	28 12 22 78
	delay	5
	frame	data/chars/axel/SJkick2.gif
	bbox	20 9 26 82
	offset	31 83
	frame	data/chars/axel/SJkick1.gif

anim jumpattack2
	delay	7
	offset	20 57
	bbox	7 4 40 58
	attack	14 37 35 28 7 0 0 0 13
	sound	data/sounds/axgrunt.wav
	frame	data/chars/axel/jknee1.gif

anim jumpattack3
	delay	10
	offset	31 70
	bbox	20 9 26 82
	delay	5
#        jumpheight 3.7
	sound	data/sounds/axgrunt.wav
	frame	data/chars/axel/SJkick1.gif
	bbox	28 12 22 78
	hitfx   data/sounds/hpain.wav
	attack2	42 3 40 65 19 1 0 0 13
	frame	data/chars/axel/SJkick2.gif
	bbox	38 13 25 68
	attack	0
	delay	20
	frame	data/chars/axel/SJkick3.gif
	bbox	28 12 22 78
	delay	5
	frame	data/chars/axel/SJkick2.gif
	bbox	20 9 26 82
	offset	31 83
	frame	data/chars/axel/SJkick1.gif

anim attack1
#	delay	5
	delay	12
	offset	23 75
	bbox	9 4 35 71
        hitfx   data/sounds/hand.wav
	attack	36 11 32 15 7 0 0 0 9
	frame	data/chars/axel/punch1.gif
	attack	0 0 0 0 0
##	delay	7
	delay	10
#	offset	35 83
#	bbox	19 17 35 66
#	frame	data/chars/axel/idle04.gif
#	frame	data/chars/axel/punch0.gif
	frame	data/chars/axel/punch02.gif

anim attack2
	delay	26
##	delay	16
	offset	21 76
	bbox	14 3 42 72
	hitfx   data/sounds/hp2.wav
	attack	39 11 40 12 15 0 0 0 11
	frame	data/chars/axel/punch3.gif
	attack	0 0 0 0 0
##	delay	7
	delay	12
#	offset	35 83
#	bbox	19 17 35 66
#	frame	data/chars/axel/idle04.gif
#	frame	data/chars/axel/punch0.gif
	frame	data/chars/axel/punch02.gif

anim attack3
#	delay	3
	delay	10
	offset	39 74
#	bbox	14 5 43 73
	frame	data/chars/axel/kick1.gif
#	delay	10
	delay	20
#	bbox	11 11 55 66
#	attack	39 24 52 17 5 0 1
	attack	39 24 52 17 15 0 0 0 13
	frame	data/chars/axel/kick2.gif
	attack 	0 0 0 0 0
#	delay	12
#	frame	data/chars/axel/kick1.gif
#	attack	39 24 52 17 5
#	frame	data/chars/axel/kick2.gif
#	attack 	0 0 0 0 0
#	delay	12
	delay	14
	frame	data/chars/axel/kick1.gif
#	delay	15
	delay	24
#	bbox	9 9 56 68
#	attack	39 24 46 20 13 1
	attack2	39 24 56 20 16 1 0 0 13
	frame	data/chars/axel/kick3.gif
	attack	0 0 0 0 0

anim grab
	delay	100
	offset	33 84
	bbox	19 10 38 76
	frame	data/chars/axel/grab1.gif

anim throw
	delay	31
	offset	53 67
        throwframewait 1
	frame	data/chars/axel/t1.gif
        delay   9
	sound	data/sounds/axgrunt.wav
	frame	data/chars/axel/t2.gif
        delay   7
	frame	data/chars/axel/t3.gif
	delay	37
	frame	data/chars/axel/t4.gif
	delay	11
	frame	data/chars/axel/t5.gif
	

anim pain
	offset	23 82
	bbox	6 13 38 72
	delay	3
	frame	data/chars/axel/pain1.gif
	delay	2
	offset	28 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	28 82
	frame	data/chars/axel/pain1.gif
	delay	9
	offset	23 82
	frame	data/chars/axel/pain1.gif

anim spain
	offset	23 82
	bbox	6 13 38 72
	delay	3
	frame	data/chars/axel/pain1.gif
	delay	2
	offset	28 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	28 82
	frame	data/chars/axel/pain1.gif
	delay	9
	offset	23 82
	frame	data/chars/axel/pain1.gif

anim bpain
	offset	23 82
	bbox	6 13 38 72
	delay	3
	frame	data/chars/axel/pain1.gif
	delay	2
	offset	28 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	28 82
	frame	data/chars/axel/pain1.gif
	delay	9
	offset	23 82
	frame	data/chars/axel/pain1.gif

anim fall
	offset	35 53
	delay	1000
        landframe 1
	attack2	4 8 69 48 12 1
	frame	data/chars/axel/fall1.gif
	delay	30
	offset	47 36
	frame	data/chars/axel/fall3.gif
        attack  0


anim rise
	offset	36 53
	delay	20
	frame	data/chars/axel/getup1.gif
	frame	data/chars/axel/getup2.gif
	delay	8
        @cmd    keyint "ANI_FOLLOW1" 0 "U" 0 0
        @cmd    keyint "ANI_FOLLOW1" 0 "D" 0 0
        @cmd    keyint "ANI_FOLLOW1" 0 "L" 0 0
        @cmd    keyint "ANI_FOLLOW1" 0 "R" 0 0
	frame	data/chars/axel/getup2.gif

anim follow1
	delay	8
	offset	23 60
	frame	data/chars/axel/ee1.gif
        @cmd    keyflip
        @cmd    keymove 3
	frame	data/chars/axel/ee2.gif
	frame	data/chars/axel/ee3.gif
	frame	data/chars/axel/ee2.gif
        @cmd    dasher 0 0 0
	frame	data/chars/axel/ee4.gif


# Escape move
anim special
        energycost   7
        mponly  2
	delay	8
##	delay	10
	offset	83 118
	sound	data/sounds/aspec.wav
	frame	data/chars/axel/super01.gif
	frame	data/chars/axel/super02.gif
	hitfx   data/sounds/hpain.wav
	attack2	117 55 56 44 15 1 0 0 13
	frame	data/chars/axel/super03.gif
	attack2	83 14 67 55 15 1 0 0 13
	frame	data/chars/axel/super04.gif
	attack2	48 12 57 49 15 1 0 0 13
	frame	data/chars/axel/super05.gif
	attack2	60 52 77 42 15 1 0 0 13
	frame	data/chars/axel/super06.gif
	attack2	139 79 50 19 15 1 0 0 13
	frame	data/chars/axel/super07.gif
	attack	0 0 0 0 0
	frame	data/chars/axel/super08.gif

# FFP special.
anim freespecial
        energycost  30
        mponly  1
 	delay	7
## 	delay	8
 	offset	58 125
# 	bbox	45 69 37 57
	sound	data/sounds/grandu.wav
        hitfx   data/sounds/pu.wav
	attack	45 71 51 55 7 0 0 0 13
 	frame	data/chars/axel/spec01.gif
	attack	0 0 0 0 0 0
 	offset	58 125
# 	bbox	31 82 52 47
#	delay 	4
##	delay	7
	move	9
 	frame	data/chars/axel/spec02.gif
	attack	45 71 51 55 9 0 0 0 13
 	frame	data/chars/axel/spec03.gif
#	attack	54 102 45 26 15 0 1
	frame	data/chars/axel/spec04.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec05.gif
##	delay	6
#	bbox	36 64 43 63
#	attack2	66 70 38 30 20 1 1
	attack	36 58 71 70 11 0 0 0 13
 	frame	data/chars/axel/spec06.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec06.gif
	move	0
# 	attack2	72 52 38 27 10 1 0
 	attack	34 46 86 84 13 0 0 0 13
 	frame	data/chars/axel/spec07.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec07.gif
#	bbox	34 51 38 77
# 	attack2	60 21 18 53 10 1 0
	attack	29 11 78 118 17 0 0 0 13
 	frame	data/chars/axel/spec08.gif
	attack	0 0 0 0 0 0
	delay	12
	frame	data/chars/axel/spec08.gif
	attack2	29 11 78 118 19 1 0 0 13
 	frame	data/chars/axel/spec09.gif
	attack	0 0 0 0 0 0
	delay	14
 	frame	data/chars/axel/spec010.gif


anim grabattack
	offset	36 90
	bbox	30 15 20 75
        attack	44 29 28 40 4 0 0 0 11
	delay	20
        hitfx   data/sounds/qkick.wav
	frame	data/chars/axel/knee1.gif
	attack	0 0 0 0 0
	delay	10
	offset	33 84
	bbox	19 10 38 76
	frame	data/chars/axel/grab1.gif
	

anim grabattack2
	offset	36 86
#	bbox	21 15 37 76
	delay	13
	frame	data/chars/axel/head1.gif
#	delay	10
	frame	data/chars/axel/head2.gif
        hitflash   Flashc
	hitfx   data/sounds/hpain.wav
	attack2	44 21 31 16 22 1 0 0 13
	delay	22
	frame	data/chars/axel/head3.gif
	attack	0 0 0 0 0

anim land
	delay	25
	offset	17 62
	sound	data/sounds/land.wav
	frame	data/chars/axel/safe.gif

anim freespecial3
	delay	9
        energycost  40
        mponly  1
	offset	33 125
        move    1
        frame	data/chars/axel/aft1.gif
#        hitfx   data/sounds/pu.wav
        attack  60 87 22 32 7 0 0 0 13
        frame	data/chars/axel/aft2.gif
	delay	1
        attack  0 0 0 0 0
        frame	data/chars/axel/aft2.gif
	delay	9
        frame	data/chars/axel/aft3.gif
        frame	data/chars/axel/aft4.gif
 	delay	6
 	offset	58 125
	sound	data/sounds/grandu.wav
        hitfx   data/sounds/pu.wav
	attack	45 71 51 55 9 0 0 0 13
 	frame	data/chars/axel/spec01.gif
	attack	0 0 0 0 0 0
 	offset	58 125
	move	3
 	frame	data/chars/axel/spec02.gif
	attack	45 71 51 55 11 0 0 0 13
 	frame	data/chars/axel/spec03.gif
	frame	data/chars/axel/spec04.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec05.gif
	attack	36 58 71 70 13 0 0 0 13
 	frame	data/chars/axel/spec06.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec06.gif
	move	0
 	attack	34 46 86 84 20 0 0 0 13
 	frame	data/chars/axel/spec07.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec07.gif
	attack	29 11 78 118 19 0 0 0 13
 	frame	data/chars/axel/spec08.gif
	attack	0 0 0 0 0 0
	delay	12
	frame	data/chars/axel/spec08.gif
	attack2	29 11 78 118 22 1 0 0 13
 	frame	data/chars/axel/spec09.gif
	attack	0 0 0 0 0 0
	delay	14
 	frame	data/chars/axel/spec010.gif

anim attackboth
	delay	9
        energycost  15
        mponly  1
	offset	33 125
        move    1
        frame	data/chars/axel/aft1.gif
        attack  60 87 22 32 7 0 0 0 13
        frame	data/chars/axel/aft2.gif
	delay	9
        attack  0 0 0 0 0
        frame	data/chars/axel/aft2.gif
	delay	11
        frame	data/chars/axel/aft3.gif
        frame	data/chars/axel/aft4.gif
        frame	data/chars/axel/aft1.gif
        attack  60 87 22 32 9 0 0 0 13
        frame	data/chars/axel/aft2.gif
	delay	1
        attack  0 0 0 0 0
        frame	data/chars/axel/aft2.gif
	delay	6
        frame	data/chars/axel/aft3.gif
        frame	data/chars/axel/aft4.gif
        frame	data/chars/axel/aft1.gif
        attack  60 87 22 32 9 0 0 0 13
        frame	data/chars/axel/aft2.gif
	delay	1
        attack  0 0 0 0 0
        frame	data/chars/axel/aft2.gif
	delay	9
        frame	data/chars/axel/aft3.gif
        frame	data/chars/axel/aft4.gif
        frame	data/chars/axel/aft5.gif
        frame	data/chars/axel/aft6.gif
        attack2 34 12 29 66 22 1 0 0 13
        frame	data/chars/axel/aft7.gif
#	delay	9
        attack  0 0 0 0 0
        frame	data/chars/axel/aft8.gif
        frame	data/chars/axel/aft9.gif
        frame	data/chars/axel/aft10.gif
	delay	7
	sound	data/sounds/land.wav
        frame	data/chars/axel/aft11.gif

anim freespecial2
        energycost  15
        mponly  1
	delay	9
	offset	33 125
        move    1
        frame	data/chars/axel/aft1.gif
        attack  60 87 22 32 7 0 0 0 13
        frame	data/chars/axel/aft2.gif
	delay	1
        attack  0 0 0 0 0
        frame	data/chars/axel/aft2.gif
	delay	6
        frame	data/chars/axel/aft3.gif
        frame	data/chars/axel/aft4.gif
        frame	data/chars/axel/aft1.gif
        attack  60 87 22 32 9 0 0 0 13
        frame	data/chars/axel/aft2.gif
	delay	1
        attack  0 0 0 0 0
        frame	data/chars/axel/aft2.gif
	delay	9
        frame	data/chars/axel/aft3.gif
        frame	data/chars/axel/aft4.gif
	offset	83 118
        delay   11
	frame	data/chars/axel/super05.gif
        attack2	60 52 77 42 25 1 0 0 13
#	attack2	60 52 77 42 13 1
	frame	data/chars/axel/super06.gif
#	attack2	139 79 50 19 13 1
	attack	0 0 0 0 0
	frame	data/chars/axel/super07.gif
	frame	data/chars/axel/super08.gif

anim attackbackward
 	delay	10
 	offset	59 83
# 	bbox	48 5 25 75
 	frame	data/chars/axel/battack1.gif
#	bbox	41 5 25 74
 	frame	data/chars/axel/battack2.gif
#	bbox	35 5 22 73
	attack2	-3 13 35 21 15 1 0 0 13
 	frame	data/chars/axel/battack3.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/battack4.gif
#	bbox	41 5 25 74
 	frame	data/chars/axel/battack5.gif

anim special2
        energycost   20
        mponly  2
 	delay	6
 	offset	30 134
# 	bbox	17 60 31 73
	attack	38 75 36 15 3 0 0 0 19
 	frame	data/chars/axel/rapid1.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid2.gif
	attack	38 75 36 15 3 0 0 0 19
 	frame	data/chars/axel/rapid3.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid4.gif
	attack	38 75 36 15 3 0 0 0 19
 	frame	data/chars/axel/rapid5.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid6.gif
	attack	38 75 36 15 3 0 0 0 19
 	frame	data/chars/axel/rapid7.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid8.gif
	attack	38 75 36 15 3 0 0 0 19
 	frame	data/chars/axel/rapid9.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid10.gif
	attack	38 75 36 15 3 0 0 0 19
 	frame	data/chars/axel/rapid11.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid12.gif
	attack	38 75 36 15 3 0 0 0 19
 	frame	data/chars/axel/rapid13.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid14.gif
	attack	38 75 36 15 3 0 0 0 19
 	frame	data/chars/axel/rapid15.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid16.gif
	attack	38 75 36 15 3 0 0 0 19
 	frame	data/chars/axel/rapid17.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid18.gif
 	frame	data/chars/axel/rapid19.gif
#	bbox	26 50 23 55
	attack2	30 35 44 58 12 1 0 0 22
#	delay	9
	delay	3
 	frame	data/chars/axel/rapid20.gif
 	frame	data/chars/axel/rapid201.gif
#	delay	5
 	frame	data/chars/axel/rapid202.gif
	delay	7
 	frame	data/chars/axel/rapid203.gif
#	bbox	26 15 23 56
#	attack2	30 1 20 58 15 1 1
	attack2	30 1 20 58 18 1 0 0 17
	delay	16
##	delay	14
 	frame	data/chars/axel/rapid21.gif
	attack	0 0 0 0 0
	delay	7
#	bbox	11 15 27 52
 	frame	data/chars/axel/rapid22.gif
#	bbox	11 22 27 52
 	frame	data/chars/axel/rapid23.gif
#	bbox	15 26 27 53
 	frame	data/chars/axel/rapid24.gif
#	bbox	15 61 27 53
	delay	3
 	frame	data/chars/axel/rapid25.gif
#	bbox	24 74 28 55
        sound   data/sounds/land.wav
 	frame	data/chars/axel/rapid26.gif

anim grabup
	offset	36 90
	bbox	30 15 20 75
        attack	44 29 28 40 4 0 0 0 11
	delay	20
        hitfx   data/sounds/qkick.wav
	frame	data/chars/axel/knee1.gif
	attack	0 0 0 0 0
	delay	10
	offset	33 84
	bbox	19 10 38 76
	frame	data/chars/axel/grab1.gif

anim grabup2
#       energycost   9
#       mponly  2
 	delay	6
 	offset	30 134
# 	bbox	17 60 31 73
	attack	38 75 36 15 5 0 0 0 19
 	frame	data/chars/axel/rapid1.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid2.gif
	attack	38 75 36 15 5 0 0 0 19
 	frame	data/chars/axel/rapid3.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid4.gif
	attack	38 75 36 15 5 0 0 0 19
 	frame	data/chars/axel/rapid5.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid6.gif
	attack	38 75 36 15 5 0 0 0 19
 	frame	data/chars/axel/rapid7.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid8.gif
	attack	38 75 36 15 5 0 0 0 19
 	frame	data/chars/axel/rapid9.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid10.gif
	attack	38 75 36 15 5 0 0 0 19
 	frame	data/chars/axel/rapid11.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid12.gif
	attack	38 75 36 15 5 0 0 0 19
 	frame	data/chars/axel/rapid13.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid14.gif
	attack	38 75 36 15 5 0 0 0 19
 	frame	data/chars/axel/rapid15.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid16.gif
	attack	38 75 36 15 5 0 0 0 19
 	frame	data/chars/axel/rapid17.gif
	attack	0 0 0 0 0
 	frame	data/chars/axel/rapid18.gif
 	frame	data/chars/axel/rapid19.gif
#	bbox	26 50 23 55
	attack2	30 35 44 58 20 1 0 0 22
#	delay	9
	delay	3
 	frame	data/chars/axel/rapid20.gif
 	frame	data/chars/axel/rapid201.gif
#	delay	5
 	frame	data/chars/axel/rapid202.gif
	delay	7
 	frame	data/chars/axel/rapid203.gif
#	bbox	26 15 23 56
#	attack2	30 1 20 58 20 1 1
	attack2	30 1 20 58 20 1 0 0 17
	delay	16
##	delay	14
 	frame	data/chars/axel/rapid21.gif
	attack	0 0 0 0 0
	delay	7
#	bbox	11 15 27 52
 	frame	data/chars/axel/rapid22.gif
#	bbox	11 22 27 52
 	frame	data/chars/axel/rapid23.gif
#	bbox	15 26 27 53
 	frame	data/chars/axel/rapid24.gif
#	bbox	15 61 27 53
	delay	3
 	frame	data/chars/axel/rapid25.gif
#	bbox	24 74 28 55
        sound   data/sounds/land.wav
 	frame	data/chars/axel/rapid26.gif

anim grabforward
	offset	36 90
	bbox	30 15 20 75
        attack	44 29 28 40 4 0 0 0 11
	delay	20
        hitfx   data/sounds/qkick.wav
	frame	data/chars/axel/knee1.gif
	attack	0 0 0 0 0
	delay	10
	offset	33 84
	bbox	19 10 38 76
	frame	data/chars/axel/grab1.gif

anim grabforward2
	offset	31 75
#	bbox	19 13 18 65
	delay	13
	frame	data/chars/axel/abt1.gif
	delay	11
#	bbox	21 17 22 61
	hitfx   data/sounds/hpain.wav
        attack2	43 31 38 42 13 1 0 0 13
	frame	data/chars/axel/abt2.gif
	delay	13
        attack	0 0 0 0 0
#	bbox	19 13 18 65
	frame	data/chars/axel/abt1.gif

