#Edited by Christuserloeser@DCEvolution.net

name	Break
health	510
hostile player npc
projectilehit obstacle enemy npc
#throw   2 1
falldie 1
#speed	7
speed	28
type	enemy
candamage obstacle player npc
shadow	3.5
jumpheight 4
nodieblink 0
throw   3 3
risetime 130
noquake 0
escapehits 3
grabdistance 19
#throwdamage 41
dust    dust
icon	data/chars/axel/icon.gif
diesound data/sounds/explode.wav
aggression 120

remap data/chars/axel/fff.gif data/chars/axel/cb1.gif
remap data/chars/axel/fff.gif data/chars/axel/cb2.gif
remap data/chars/axel/fff.gif data/chars/axel/cb3.gif
remap data/chars/axel/fff.gif data/chars/axel/cb4.gif
#die map
remap data/chars/axel/fff.gif data/chars/axel/red.gif

score   9 9

anim burn
	loop	1
	offset	29 63
        delay   3
        frame	data/chars/misc/burn/normal/burn1.gif
        frame	data/chars/misc/burn/normal/burn2.gif
        frame	data/chars/misc/burn/normal/burn3.gif

anim death	
        loop	0
	delay	7
	offset	54 71
	frame	data/chars/axel/boo1.gif
	frame	data/chars/axel/boo2.gif
	frame	data/chars/axel/boo3.gif
	frame	data/chars/axel/boo4.gif
	frame	data/chars/axel/boo5.gif
	frame	data/chars/axel/boo6.gif
	frame	data/chars/axel/boo7.gif
	frame	data/chars/axel/boo8.gif
	delay	31
	frame	data/chars/axel/boo9.gif

anim idle
	loop	1
#	delay	16
	offset	35 81
	bbox	19 17 35 66
#	delay	21
	delay	19
#	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	19
	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	19
	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	19
	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	19
	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
        delay   22
	frame	data/chars/axel/idle05.gif
        delay   27
	frame	data/chars/axel/idle06.gif
	delay	19
	frame	data/chars/axel/idle01.gif

anim grabbed
	loop	0
	offset	21 62
	bbox	8 4 37 68
	delay	7
	frame	data/chars/axel/grabbed.gif

anim walk
	loop	1
#	delay	14
	delay	17
	offset	25 77
	bbox	6 3 42 77
	frame	data/chars/axel/walk1.gif
	frame	data/chars/axel/walk2.gif
	frame	data/chars/axel/walk3.gif
	frame	data/chars/axel/walk4.gif
	frame	data/chars/axel/walk5.gif
	frame	data/chars/axel/walk6.gif

anim jumpattack
	loop	0
	delay	5
        offset  23 60   
	frame	data/chars/axel/ee2.gif
	frame	data/chars/axel/ee3.gif
	frame	data/chars/axel/ee2.gif
	frame	data/chars/axel/ee3.gif
	frame	data/chars/axel/ee2.gif
	frame	data/chars/axel/ee3.gif

	offset	47 53
	bbox	29 10 46 30
	hitfx   data/sounds/hpain.wav
        attack  60 10 24 30 17 1
	delay	37
	frame	data/chars/axel/fff.gif
        attack  0

anim jumpattack2
	loop	0
	delay	7
	offset	20 57
	bbox	7 4 40 58
	attack	14 37 35 28 7 0
#	sound	data/sounds/axgrunt.wav
	frame	data/chars/axel/jknee1.gif

anim attack1
	loop	0
	delay	26
##	delay	16
	offset	21 76
	bbox	14 3 42 72
	hitfx   data/sounds/hp2.wav
	attack	39 11 40 12 13 1
	frame	data/chars/axel/punch3.gif
	attack	0 0 0 0 0
##	delay	7
	delay	12
#	offset	35 83
#	bbox	19 17 35 66
#	frame	data/chars/axel/idle04.gif
#	frame	data/chars/axel/punch0.gif
	frame	data/chars/axel/punch02.gif

anim attack2
        range   100 130
	loop	0
#	delay	3
	delay	31
	offset	46 116
	frame	data/chars/axel/fff1.gif

	offset	41 74
	bbox	31 10 31 67
        move    7
	delay	3
	frame	data/chars/axel/run1.gif
	frame	data/chars/axel/run2.gif
	frame	data/chars/axel/run3.gif
	frame	data/chars/axel/run4.gif
	frame	data/chars/axel/run5.gif
#	sound	data/sounds/foot.wav
	frame	data/chars/axel/run6.gif
	frame	data/chars/axel/run1.gif
	frame	data/chars/axel/run2.gif
	frame	data/chars/axel/run3.gif
	frame	data/chars/axel/run4.gif
	frame	data/chars/axel/run5.gif
#	sound	data/sounds/foot.wav
	frame	data/chars/axel/run6.gif
	frame	data/chars/axel/run1.gif
	frame	data/chars/axel/run2.gif
	frame	data/chars/axel/run3.gif
	frame	data/chars/axel/run4.gif
	frame	data/chars/axel/run5.gif
#	sound	data/sounds/foot.wav
	frame	data/chars/axel/run6.gif
 	delay	7
## 	delay	8
 	offset	58 125
# 	bbox	45 69 37 57
	sound	data/chars/axel/break.wav
        hitfx   data/sounds/pu.wav
	attack	45 71 51 55 7 0 1
 	frame	data/chars/axel/spec01.gif
	attack	0 0 0 0 0 0
 	offset	58 125
# 	bbox	31 82 52 47
#	delay 	4
##	delay	7
	move	9
 	frame	data/chars/axel/spec02.gif
	attack	45 71 51 55 12 0 1
 	frame	data/chars/axel/spec03.gif
#	attack	54 102 45 26 15 0 1
	frame	data/chars/axel/spec04.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec05.gif
##	delay	6
#	bbox	36 64 43 63
#	attack	66 70 38 30 20 1 1
	attack	36 58 71 70 12 0 1
 	frame	data/chars/axel/spec06.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec06.gif
	move	0
# 	attack	72 52 38 27 10 1 0
 	BLAST	34 46 86 84 15 1 1
 	attack	34 46 86 84 15 1 1
 	frame	data/chars/axel/spec07.gif
	attack	0 0 0 0 0 0
#	blast	0 0 0 0 0 0
 	frame	data/chars/axel/spec07.gif
#	bbox	34 51 38 77
# 	attack	60 21 18 53 10 1 0
#	BLAST	29 11 78 118 15 1 1
	attack	29 11 78 118 15 1 1
 	frame	data/chars/axel/spec08.gif
	attack	0 0 0 0 0 0
	delay	12
	frame	data/chars/axel/spec08.gif
#	BLAST	29 11 78 118 15 1 1
	attack	29 11 78 118 15 0 1
 	frame	data/chars/axel/spec09.gif
	attack	0 0 0 0 0 0
	blast	0 0 0 0 0 0
	delay	14
 	frame	data/chars/axel/spec010.gif


anim attack3
	loop	0
#	delay	3
	delay	10
	offset	39 74
#	bbox	14 5 43 73
	frame	data/chars/axel/kick1.gif
#	delay	10
	delay	20
#	bbox	11 11 55 66
#	attack	39 24 52 17 5 0 1
	attack	39 24 52 17 11 0 0
	frame	data/chars/axel/kick2.gif
	attack 	0 0 0 0 0
#	delay	12
#	frame	data/chars/axel/kick1.gif
#	attack	39 24 52 17 5
#	frame	data/chars/axel/kick2.gif
#	attack 	0 0 0 0 0
#	delay	12
	delay	14
	frame	data/chars/axel/kick1.gif
#	delay	15
	delay	24
#	bbox	9 9 56 68
#	attack	39 24 46 20 12 1
	attack	39 24 56 20 15 1
	frame	data/chars/axel/kick3.gif
	attack	0 0 0 0 0

anim grab
	loop	0
	delay	100
	offset	33 84
	bbox	19 10 38 76
	frame	data/chars/axel/grab1.gif

anim throw
	loop	0
	delay	31
	offset	53 67
        throwframewait 1
	frame	data/chars/axel/t1.gif
        delay   9
#	sound	data/sounds/axgrunt.wav
	frame	data/chars/axel/t2.gif
        delay   7
	frame	data/chars/axel/t3.gif
	delay	37
	frame	data/chars/axel/t4.gif
	delay	11
	frame	data/chars/axel/t5.gif
	

anim pain
	loop	0
	offset	23 82
	bbox	6 13 38 72
	delay	3
	frame	data/chars/axel/pain1.gif
	delay	2
	offset	28 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	28 82
	frame	data/chars/axel/pain1.gif
	delay	9
	offset	23 82
	frame	data/chars/axel/pain1.gif

anim spain
	loop	0
	offset	23 82
	bbox	6 13 38 72
	delay	3
	frame	data/chars/axel/pain1.gif
	delay	2
	offset	28 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	28 82
	frame	data/chars/axel/pain1.gif
	delay	9
	offset	23 82
	frame	data/chars/axel/pain1.gif

anim bpain
	loop	0
	offset	23 82
	bbox	6 13 38 72
	delay	3
	frame	data/chars/axel/pain1.gif
	delay	2
	offset	28 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	28 82
	frame	data/chars/axel/pain1.gif
	delay	9
	offset	23 82
	frame	data/chars/axel/pain1.gif

anim spain
	loop	0
	offset	23 82
	bbox	6 13 38 72
	delay	3
	frame	data/chars/axel/pain1.gif
	delay	2
	offset	28 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	28 82
	frame	data/chars/axel/pain1.gif
	delay	9
	offset	23 82
	frame	data/chars/axel/pain1.gif

anim bpain
	loop	0
	offset	23 82
	bbox	6 13 38 72
	delay	3
	frame	data/chars/axel/pain1.gif
	delay	2
	offset	28 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	28 82
	frame	data/chars/axel/pain1.gif
	delay	9
	offset	23 82
	frame	data/chars/axel/pain1.gif

anim fall
	loop	0
	offset	35 53
	delay	40
	attack	4 8 69 48 12 1
	frame	data/chars/axel/fall1.gif
	offset	47 36
	frame	data/chars/axel/fall3.gif
        attack  0


anim rise
	loop	0
	offset	36 53
	delay	11
	frame	data/chars/axel/getup1.gif
        delay   17
	offset	47 36
	frame	data/chars/axel/fall3.gif
	delay	11
	offset	36 53
	frame	data/chars/axel/getup1.gif
	frame	data/chars/axel/getup2.gif

anim upper
 	loop	0
 	delay	7
## 	delay	8
 	offset	58 125
# 	bbox	45 69 37 57
	sound	data/chars/axel/break.wav
        hitfx   data/sounds/pu.wav
	attack	45 71 51 55 7 0 1
 	frame	data/chars/axel/spec01.gif
	attack	0 0 0 0 0 0
 	offset	58 125
# 	bbox	31 82 52 47
#	delay 	4
##	delay	7
	move	7
 	frame	data/chars/axel/spec02.gif
	attack	45 71 51 55 12 0 1
 	frame	data/chars/axel/spec03.gif
#	attack	54 102 45 26 15 0 1
	frame	data/chars/axel/spec04.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec05.gif
##	delay	6
#	bbox	36 64 43 63
#	attack	66 70 38 30 20 1 1
	attack	36 58 71 70 12 0 1
 	frame	data/chars/axel/spec06.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec06.gif
	move	0
# 	attack	72 52 38 27 10 1 0
 	BLAST	34 46 86 84 15 1 1
 	attack	34 46 86 84 15 1 1
 	frame	data/chars/axel/spec07.gif
	attack	0 0 0 0 0 0
#	blast	0 0 0 0 0 0
 	frame	data/chars/axel/spec07.gif
#	bbox	34 51 38 77
# 	attack	60 21 18 53 10 1 0
#	BLAST	29 11 78 118 15 1 1
	attack	29 11 78 118 15 1 1
 	frame	data/chars/axel/spec08.gif
	attack	0 0 0 0 0 0
	delay	12
	frame	data/chars/axel/spec08.gif
#	BLAST	29 11 78 118 15 1 1
	attack	29 11 78 118 15 0 1
 	frame	data/chars/axel/spec09.gif
	attack	0 0 0 0 0 0
	blast	0 0 0 0 0 0
	delay	14
 	frame	data/chars/axel/spec010.gif


# Escape move
anim special
	loop	0
	delay	8
##	delay	10
	offset	83 118
	sound	data/sounds/aspec.wav
	frame	data/chars/axel/super01.gif
	frame	data/chars/axel/super02.gif
	hitfx   data/sounds/hpain.wav
	attack	117 55 56 44 15 1
	frame	data/chars/axel/super03.gif
	attack	83 14 67 55 15 1
	frame	data/chars/axel/super04.gif
	attack	48 12 57 49 15 1
	frame	data/chars/axel/super05.gif
	attack	60 52 77 42 15 1
	frame	data/chars/axel/super06.gif
	attack	139 79 50 19 15 1
	frame	data/chars/axel/super07.gif
	attack	0 0 0 0 0
	frame	data/chars/axel/super08.gif

anim special2
	loop	0
#	delay	3
	delay	10
	offset	39 74
#	bbox	14 5 43 73
	frame	data/chars/axel/kick1.gif
#	delay	10
	delay	20
#	bbox	11 11 55 66
#	attack	39 24 52 17 5 0 1
	attack	39 24 52 17 15 0 0
	frame	data/chars/axel/kick2.gif
	attack 	0 0 0 0 0
#	delay	12
#	frame	data/chars/axel/kick1.gif
#	attack	39 24 52 17 5
#	frame	data/chars/axel/kick2.gif
#	attack 	0 0 0 0 0
#	delay	12
	delay	14
	frame	data/chars/axel/kick1.gif
#	delay	15
	delay	24
#	bbox	9 9 56 68
#	attack	39 24 46 20 12 1
	attack	39 24 56 20 15 1
	frame	data/chars/axel/kick3.gif
	attack	0 0 0 0 0
