#Edited by Christuserloeser@DCEvolution.net

name	Axel
health	200
speed	8
type	player
shadow	3.5
icon	data/chars/axel/axel1.gif
diesound data/sounds/axeldie.wav

remap data/chars/axel/idle02.gif data/chars/axel/alt2.gif
remap data/chars/axel/idle01.gif data/chars/axel/alt1.gif
remap data/chars/axel/idle01.gif data/chars/axel/alt3.gif
remap data/chars/axel/idle02.gif data/chars/axel/alt4.gif
remap data/chars/axel/idle02.gif data/chars/axel/alter.gif

anim idle
	loop	1
#	delay	16
	offset	35 83
	bbox	19 17 35 66
#	delay	21
	delay	17
#	frame	data/chars/axel/idle01.gif
	frame	data/chars/axel/idle02.gif
	delay	16
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif
	delay	19
	frame	data/chars/axel/idle01.gif

anim walk
	loop	1
#	delay	14
	delay	17
	offset	25 79
	bbox	6 3 42 77
	frame	data/chars/axel/walk1.gif
	frame	data/chars/axel/walk2.gif
	frame	data/chars/axel/walk3.gif
	frame	data/chars/axel/walk4.gif
	frame	data/chars/axel/walk5.gif
	frame	data/chars/axel/walk6.gif


anim get
	loop	0
	delay	10
	offset	23 56
	frame	data/chars/axel/get.gif


anim jump
	loop	0
	delay	13
	offset	32 80
	bbox	25 33 24 50
	frame	data/chars/axel/jump4.gif
	delay   20
	bbox	18 4 39 75
	frame	data/chars/axel/jump2.gif
	bbox	15 4 34 84
	frame	data/chars/axel/jump3.gif
	delay   25
	bbox	18 4 39 75
	frame	data/chars/axel/jump2.gif
	delay	3
	bbox	25 33 24 50
        sound   data/sounds/land.wav
	frame	data/chars/axel/jump4.gif


anim jumpattack
	loop	0
	delay	7
	offset	27 72
	bbox	3 6 46 77
	sound	data/sounds/axgrunt.wav
	frame	data/chars/axel/jk1.gif
	attack	27 50 52 21 10 1
	bbox	3 21 72 49
	frame	data/chars/axel/jk2.gif

anim jumpattack2
	loop	0
	delay	7
	offset	20 57
	bbox	7 4 40 58
	attack	14 37 35 28 7 0
	frame	data/chars/axel/jknee1.gif

anim attack1
	loop	0
#	delay	5
	delay	12
	offset	23 75
	bbox	9 4 35 71
	attack	36 11 32 15 7
	frame	data/chars/axel/punch1.gif
	attack	0 0 0 0 0
##	delay	7
	delay	10
#	offset	35 83
#	bbox	19 17 35 66
#	frame	data/chars/axel/idle04.gif
#	frame	data/chars/axel/punch0.gif
	frame	data/chars/axel/punch02.gif

anim attack2
	loop	0
	delay	26
##	delay	16
	offset	21 76
	bbox	14 3 42 72
	attack	39 11 40 12 15
	frame	data/chars/axel/punch3.gif
	attack	0 0 0 0 0
##	delay	7
	delay	12
#	offset	35 83
#	bbox	19 17 35 66
#	frame	data/chars/axel/idle04.gif
#	frame	data/chars/axel/punch0.gif
	frame	data/chars/axel/punch02.gif

anim attack3
	loop	0
#	delay	3
	delay	10
	offset	39 74
	bbox	14 5 43 73
	frame	data/chars/axel/kick1.gif
#	delay	10
	delay	20
	bbox	11 11 55 66
#	attack	39 24 52 17 5 0 1
	attack	39 24 52 17 15 0 0
	frame	data/chars/axel/kick2.gif
	attack 	0 0 0 0 0
#	delay	12
#	frame	data/chars/axel/kick1.gif
#	attack	39 24 52 17 5
#	frame	data/chars/axel/kick2.gif
#	attack 	0 0 0 0 0
#	delay	12
	delay	14
	frame	data/chars/axel/kick1.gif
#	delay	15
	delay	24
	bbox	9 9 56 68
#	attack	39 24 46 20 12 1
	attack	39 24 56 20 15 1
	frame	data/chars/axel/kick3.gif
	attack	0 0 0 0 0

anim grab
	loop	0
	delay	100
	offset	33 84
	bbox	19 10 38 76
	frame	data/chars/axel/grab1.gif

anim throw
	loop	0
	delay	8
	offset	45 71
	sound	data/sounds/axgrunt.wav
	frame	data/chars/axel/throw1.gif
	frame	data/chars/axel/throw2.gif
	delay	14
	frame	data/chars/axel/throw3.gif
	delay	18
	frame	data/chars/axel/throw4.gif
#	frame	data/chars/axel/throw5.gif

anim pain
	loop	0
	offset	23 82
	bbox	6 13 38 72
	delay	3
	frame	data/chars/axel/pain1.gif
	delay	2
	offset	28 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	28 82
	frame	data/chars/axel/pain1.gif
	delay	30
	offset	23 82
	frame	data/chars/axel/pain1.gif

anim fall
	loop	0
	offset	35 53
	delay	40
	attack	4 8 69 48 12 1
	frame	data/chars/axel/fall1.gif
	offset	47 36
	frame	data/chars/axel/fall3.gif


anim rise
	loop	0
	offset	36 53
	delay	10
	frame	data/chars/axel/getup1.gif
	frame	data/chars/axel/getup2.gif


# Escape move
anim special
	loop	0
	delay	8
##	delay	10
	offset	83 118
	sound	data/sounds/aspec.wav
	frame	data/chars/axel/super01.gif
	frame	data/chars/axel/super02.gif
	attack	117 55 56 44 15 1
	frame	data/chars/axel/super03.gif
	attack	83 14 67 55 15 1
	frame	data/chars/axel/super04.gif
	attack	48 12 57 49 15 1
	frame	data/chars/axel/super05.gif
	attack	60 52 77 42 15 1
	frame	data/chars/axel/super06.gif
	attack	139 79 50 19 15 1
	frame	data/chars/axel/super07.gif
	attack	0 0 0 0 0
	frame	data/chars/axel/super08.gif

# FFP special.
anim freespecial
 	loop	0
 	delay	7
## 	delay	8
 	offset	58 125
# 	bbox	45 69 37 57
	sound	data/sounds/grandu.wav
	attack	45 71 51 55 7 0 1
 	frame	data/chars/axel/spec01.gif
	attack	0 0 0 0 0 0
 	offset	58 125
# 	bbox	31 82 52 47
#	delay 	4
##	delay	7
	move	7
 	frame	data/chars/axel/spec02.gif
	attack	45 71 51 55 12 0 1
 	frame	data/chars/axel/spec03.gif
#	attack	54 102 45 26 15 0 1
	frame	data/chars/axel/spec04.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec05.gif
##	delay	6
#	bbox	36 64 43 63
#	attack	66 70 38 30 20 1 1
	attack	36 58 71 70 12 0 1
 	frame	data/chars/axel/spec06.gif
	attack	0 0 0 0 0 0
 	frame	data/chars/axel/spec06.gif
	move	0
# 	attack	72 52 38 27 10 1 0
 	BLAST	34 46 86 84 15 1 1
 	attack	34 46 86 84 15 1 1
 	frame	data/chars/axel/spec07.gif
	attack	0 0 0 0 0 0
#	blast	0 0 0 0 0 0
 	frame	data/chars/axel/spec07.gif
#	bbox	34 51 38 77
# 	attack	60 21 18 53 10 1 0
#	BLAST	29 11 78 118 15 1 1
	attack	29 11 78 118 15 1 1
 	frame	data/chars/axel/spec08.gif
	attack	0 0 0 0 0 0
	delay	12
	frame	data/chars/axel/spec08.gif
#	BLAST	29 11 78 118 15 1 1
	attack	29 11 78 118 15 0 1
 	frame	data/chars/axel/spec09.gif
	attack	0 0 0 0 0 0
	blast	0 0 0 0 0 0
	delay	14
 	frame	data/chars/axel/spec010.gif


anim grabattack
	loop	0
	offset	36 90
	bbox	30 15 20 75
        attack	44 21 31 16 12 0
	delay	20
	frame	data/chars/axel/knee1.gif
	attack	0 0 0 0 0
	delay	10
	offset	33 84
	bbox	19 10 38 76
	frame	data/chars/axel/grab1.gif
	

anim grabattack2
        loop	0
	offset	36 86
	bbox	21 15 37 76
	delay	13
	frame	data/chars/axel/head1.gif
#	delay	10
	frame	data/chars/axel/head2.gif
	attack	44 21 31 16 15 1
	delay	22
	frame	data/chars/axel/head3.gif
	attack	0 0 0 0 0

anim land
	loop	0
	delay	25
	offset	17 62
	bbox	5 6 35 56
	sound	data/sounds/land.wav
	frame	data/chars/axel/safe.gif

