
name	       Peter
health	       100
mp             100



projectilehit  obstacle enemy
speed	       10
type	       player
candamage      obstacle enemy

gfxshadow      1
jumpheight     4
turndelay      3
throw          3 3
atchain        1 1 2 3
parrow	       data/chars/peter/px.gif -48 -104
parrow2	       data/chars/peter/px.gif -48 -104
makeinv        7
risetime       130
noquake        1
grabdistance   24
throwdamage    25
dust           dust
running	       15 4 1 2 0
icon	       data/chars/peter/icon.gif

remap data/chars/peter/stand1.gif data/chars/peter/pal1.gif
remap data/chars/peter/stand1.gif  data/chars/peter/pal2.gif
remap data/chars/peter/stand1.gif  data/chars/peter/pal3.gif




















anim	attack1
	delay	5
	offset	20 67
	bbox	-1 0 44 66
	hitfx	data/sounds/hand.wav
	frame	data/chars/peter/attack1a.gif
	offset	20 65
	attack	24 23 34 18 7 0 0 0 0 0
	delay	10
	frame	data/chars/peter/attack1b.gif
	offset	20 67
	delay	3
	frame	data/chars/peter/attack1a.gif
		
anim	attack2
	delay	4
	offset	19 66
	bbox	0 0 37 66
	hitfx	data/sounds/hp2.wav
	frame	data/chars/peter/stand1.gif
	attack	0 0 0 0 0 0 0 0 0 0
	delay	5
	frame	data/chars/peter/attack2a.gif
	delay	15
	attack	15 21 50 20 0 0 1 0 0 0
	frame	data/chars/peter/attack2b.gif
	delay	10
	frame	data/chars/peter/attack2a.gif
		
anim	attack3
	delay	3
	offset	17 65
	frame	data/chars/peter/attack3a.gif
	attack	28 20 45 38 20 3 1 0 0 0
	offset	20 65
	delay	3
	frame	data/chars/peter/attack3b.gif
	offset	23 75
	loop	0
	blast	0 0 0 0 0 0 0 0 0 0
	delay	17
	frame	data/chars/peter/attack3c.gif
	offset	20 65
	delay	5
	frame	data/chars/peter/stand1.gif
	delay	10
	offset	17 65
	frame	data/chars/peter/attack3a.gif
		
anim	bpain
	offset	20 58
	bbox	3 -2 33 61
	delay	3
	frame	data/chars/peter/hit2.gif
	delay	2
	frame	data/chars/peter/hit2.gif
	frame	data/chars/peter/hit2.gif
	frame	data/chars/peter/hit2.gif
	delay	9
	frame	data/chars/peter/hit2.gif
		
anim	burn
	loop	1
	offset	29 63
	delay	3
	frame	data/chars/misc/burn/normal/burn1.gif
	frame	data/chars/misc/burn/normal/burn2.gif
	frame	data/chars/misc/burn/normal/burn3.gif
		
anim	fall
	offset	35 39
	delay	1000
	landframe	1
	attack2	7 4 55 27 12 1 0 0 0 0
	frame	data/chars/peter/hitfly1.gif
	delay	30
	offset	27 22
	frame	data/chars/peter/down1.gif
		
anim	get
	loop	0
	delay	10
	offset	20 61
	frame	data/chars/peter/jump1.gif
		
anim	grab
	delay	100
	offset	19 66
	bbox	4 1 38 63
	frame	data/chars/peter/grab1.gif
		
anim	grabattack
	offset	20 66
	bbox	2 6 37 60
	attack	20 12 62 39 4 0 0 0 11 0
	delay	20
	hitfx	data/sounds/qkick.wav
	frame	data/chars/peter/grabhit2.gif
	attack	0 0 0 0 0 0 0 0 0 0
	delay	10
	offset	21 66
	frame	data/chars/peter/grabhit1.gif
		
anim	grabattack2
	offset	21 66
	delay	13
	frame	data/chars/peter/grabhit1.gif
	attack	23 6 62 33 15 3 1 0 0 0
	frame	data/chars/peter/grabhit2.gif
	offset	20 66
	hitflash	Flashc
	hitfx	data/sounds/hpain.wav
	delay	22
	frame	data/chars/peter/grab1.gif
		
anim	grabbed
	movez	0
	movea	-3
	move	7
	loop	0
	offset	21 60
	bbox	1 1 37 59
	delay	7
	frame	data/chars/peter/hit2.gif
		
anim	grabforward
	offset	21 67
	bbox	3 1 32 66
	attack	28 15 45 35 4 0 0 0 11 0
	delay	20
	hitfx	data/sounds/qkick.wav
	frame	data/chars/peter/grabhit2.gif
	attack	0 0 0 0 0 0 0 0 0 0
	delay	10
	offset	18 66
	frame	data/chars/peter/grabhit1.gif
		
anim	grabforward2
	bbox	2 0 35 66
	offset	17 67
	delay	13
	frame	data/chars/peter/grab1.gif
	offset	19 67
	delay	11
	hitfx	data/sounds/hpain.wav
	attack2	25 17 44 33 13 1 0 0 13 0
	frame	data/chars/peter/grabhit2.gif
	offset	21 66
	delay	13
	attack	0 0 0 0 0 0 0 0 0 0
	frame	data/chars/peter/grabhit1.gif
		
anim	idle
	loop	1
	offset	19 65
	bbox	1 0 35 63
	delay	19
	frame	data/chars/peter/stand1.gif
	offset	20 64
	delay	16
	frame	data/chars/peter/stand2.gif
	offset	23 63
	frame	data/chars/peter/stand3.gif
	offset	20 64
	delay	22
	frame	data/chars/peter/stand2.gif
		
anim	jump
	delay	13
	offset	20 60
	bbox	10 8 24 50
	frame	data/chars/peter/jump1.gif
	offset	20 71
	delay	20
	frame	data/chars/peter/jump2.gif
	offset	18 55
	frame	data/chars/peter/jump3.gif
	delay	25
	frame	data/chars/peter/jump3.gif
	offset	20 60
	delay	3
	sound	data/sounds/land.wav
	frame	data/chars/peter/jump1.gif
		
anim	jumpattack
	delay	5
	offset	19 57
	bbox	8 3 31 53
	delay	5
	sound	data/sounds/axgrunt.wav
	frame	data/chars/peter/jattack1a.gif
	delay	20
	attack	30 16 45 30 10 2 1 0 0 0
	bbox	8 6 46 28
	offset	25 39
	hitfx	data/sounds/hpain.wav
	frame	data/chars/peter/jattack2a.gif
	offset	23 37
	delay	20
	frame	data/chars/peter/jattack3b.gif
	delay	5
	frame	data/chars/peter/jattack3c.gif
	offset	23 43
	frame	data/chars/peter/jattack3d.gif
		
anim	jumpattack2
	delay	7
	offset	19 59
	bbox	1 0 40 58
	attack	14 37 35 28 7 0 0 0 13 0
	sound	data/sounds/axgrunt.wav
	frame	data/chars/peter/jattack1a.gif
		
anim	jumpforward
	delay	7
	offset	22 59
	bbox	-1 -1 43 58
	sound	data/sounds/axgrunt.wav
	frame	data/chars/peter/jattack1a.gif
	delay	15
	attack2	9 41 52 31 10 1 0 0 13 0
	frame	data/chars/peter/jattack1b.gif
	frame	data/chars/peter/jattack1a.gif
		
anim	land
	delay	25
	offset	17 62
	frame	data/chars/peter/jump1.gif
		
anim	pain
	offset	19 70
	bbox	0 -3 37 73
	delay	3
	frame	data/chars/peter/hit1.gif
	delay	2
	frame	data/chars/peter/hit1.gif
	frame	data/chars/peter/hit1.gif
	frame	data/chars/peter/hit1.gif
	delay	9
	frame	data/chars/peter/hit1.gif
		
anim	rise
	offset	19 52
	delay	20
	frame	data/chars/peter/sit1.gif
	offset	19 61
	frame	data/chars/peter/jump1.gif
	delay	8
	frame	data/chars/peter/jump1.gif
		
anim	select
	loop	1
	offset	19 66
	bbox	1 0 35 63
	delay	19
	frame	data/chars/peter/stand1.gif
	offset	20 65
	delay	16
	frame	data/chars/peter/stand2.gif
	offset	23 64
	frame	data/chars/peter/stand3.gif
	offset	20 65
	delay	22
	frame	data/chars/peter/stand2.gif
		
anim	shock
	loop	1
	offset	34 63
	delay	3
	frame	data/chars/axel/elec/elec1.gif
	frame	data/chars/axel/elec/elec2.gif
	frame	data/chars/axel/elec/elec3.gif
		
anim	spain
	offset	44 68
	bbox	22 -3 38 72
	delay	3
	frame	data/chars/peter/hit2.gif
	delay	2
	frame	data/chars/peter/hit2.gif
	frame	data/chars/peter/hit2.gif
	frame	data/chars/peter/hit2.gif
	delay	9
	frame	data/chars/peter/hit2.gif
		
anim	throw
	delay	31
	offset	20 66
	throwframewait	1
	frame	data/chars/peter/watt1b.gif
	offset	24 66
	delay	9
	sound	data/sounds/axgrunt.wav
	frame	data/chars/peter/watt1a.gif
	offset	20 65
	delay	7
	frame	data/chars/peter/watt1b.gif
	offset	26 66
	delay	37
	frame	data/chars/peter/watt1c.gif
	offset	19 65
	delay	11
	frame	data/chars/peter/stand1.gif
		
anim	walk
	loop	1
	delay	35
	offset	19 66
	bbox	-1 -1 41 68
	frame	data/chars/peter/walk1.gif
	delay	4
	frame	data/chars/peter/walk2.gif
	delay	4
	frame	data/chars/peter/walk3.gif
	delay	35
	frame	data/chars/peter/walk4.gif
	delay	4
	frame	data/chars/peter/walk5.gif
	delay	4
	frame	data/chars/peter/walk6.gif
		
#|edited by openBor Stats v 0.67
		
