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Psychotic Kitten
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For M.U.G.E.N 1.0
(c) 2020 Toon Pimp

This version updated: 12 20 2020

Psychotic Kitten had heard rumors about the Fight Palace Island tournament, and was curious to see all the best fighters gathered in one spot. He had hitchhiked on a helicopter to arrive at the island, sweating profusely and feeling stressed from the journey. He regretted that decision. But he wouldn't let that get in the way of his determination to compete. Why fight, and what for? All antithetical to his idea of "Right Love."

For there was one fighter in particular that Psycho had his eye on: ToonPimp. He loved knowing he would possibly get to challenge that Bunnicula, showing what he was made of. But regardless of who he fought in the tournament, Psycho was ready to claw anyone at the top, if they stood him down just to get their rocks off.

Psycho is a small, tan, and all-out crazy feline. He is quick and committed to his catscratch fighting style, even defying physics to run and jump off the edges of the screen. Psychotic was always an outcast among his kind, ostracized for his eccentricities and refusal to conform to societal norms. When he heard about the Fight Palace tournament, he saw it as an opportunity to prove himself and find a place where he belonged.

Arriving at Fight Palace Island, he was initially overwhelmed by the strange and chaotic nature of it. He quickly adapted to the nudist culture and the colorful array of fighters. He saw the tournament as a chance to showcase his skills and gain recognition, but also hoped to connect with others sharing his unconventional vision of life.

Psycho's fighting style is unpredictable and erratic, with lightning-fast jumps and scratches that often catch opponents off guard. He channels his inner turmoil and frustration into his balled fists o' fury, clawing with a fierce savagery, quick and precise. With his aloof prowess, he makes it clear that he is not to be underestimated... for Psycho now understood his NRG.

In of now, Psychotic Kitten's unconventional approach to life and combat will indeed prove to be his greatest strength in combatting the unknowns of an ancient undisturbed evil.

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::MOVES LEGEND::
<-: Back
/: Down-Back
|: Down
: Down-Forward
->: Forward

-> \ | / <- or similar directions must be rotated smoothly if
you see no commas between them.

OTG= Off The Ground attack

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A (standing): Light Kick
B (standing): Medium Kick
X (standing): Light Punch
Y (standing): Medium Punch
C (standing): Hard Kick
Z (standing): Hard Punch
[20 Frames]<-,->+b (standing): Cat Fight (Rolls across screen, hits once)
|->+AnyButton (standing/in air): Furball (Gets frenzied and delivers several
hits to P2 if caught in the range, but may leave Kitten dizzy afterward.)
|->+X+Y (standing): Super Furball (Same as prior, but Hyper.)
|/<-+ X/Y (standing): Toshidan (Runs around the screen, and can un-cling
from the wall or ceiling to attack P2 by rolling at them via light, med, or hard attack buttons.
Kitten dizzies himself if he completes the loop without un-clinging from a
screen side.)
A+X/B+Y/Z+C (while just-defending): Psycho Rage (Counter move that grants
temporary invincibility for a few seconds, attained by just-
blocking a move, and hitting the appropriate keys.)
[20 Frames]<-,->+a+b/b+c/a+c (standing): Super Cat Fight (Rolls across screen,
delivers several hits)